Facilitator develops own creative teaching activities and encourages creative and engaging learning of students in the digital environment. Has the knowledge and skills to design and deliver the creative teaching/learning content from an idea to an actual implementation while following goals, needs, context… Knows how to do analysis and clarification of goals, context, needs… before finding creative solutions and how to instruct and encourage the students to do it by using different questions, tools, and techniques. Uses for personal purposes and instructs and encourages students to use creative thinking methods to produce new ideas, connect and integrate existing ideas/concepts and to refine ideas. Knows how to display concept maps and idea presentations attractively and creatively. Can create own and supporting students’ creation of effective prototypes/idea implementations.
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Question 1 of 10
1. Question
MM1.1: Use different tools to foster teacher and students’ creativity in the online classroom to create a stimulating climate.
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Question 2 of 10
2. Question
MM1.2: Be able to explain the difference between game-based learning and gamification and enumerate the characteristics of gamification.
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Question 3 of 10
3. Question
MM1.3: Present and describe how to navigate Genially, use its templates in terms of gamification.
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Question 4 of 10
4. Question
MM1.4: Use concept maps.
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Question 5 of 10
5. Question
MM1.5: Be able to use Miro for the creation of concept maps and to collaborate with others on concept maps with the use of the tool.
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Question 6 of 10
6. Question
MM1.6: Expand one’s knowledge of icebreaking activities and tools that one can choose for online as well as blended learning with the purpose of gaining confidence and getting to know other people in the group.
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Question 7 of 10
7. Question
MM1.7: Know how to use basic Canva functions (fonts and palette).
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Question 8 of 10
8. Question
MM1.8: Know how to add photos, to add stickers, add QR codes, and to add videos in Canva.
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Question 9 of 10
9. Question
MM1.9: Be able to present Scratch and its functions to the students.
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Question 10 of 10
10. Question
MM1.10: Familiar with a tool for creative writing to boost one’s creative thinking and its importance.
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