We kindly ask you to assess the identified 6 key competencies with using the 5-point rating self-assessment scale:
MM1.1: Use different tools to foster teacher and students’ creativity in the online classroom to create a stimulating climate.
MM1.2: Be able to explain the difference between game-based learning and gamification and enumerate the characteristics of gamification.
MM1.3: Present and describe how to navigate Genially, use its templates in terms of gamification.
MM1.4: Use concept maps.
MM1.5: Be able to use Miro for the creation of concept maps and to collaborate with others on concept maps with the use of the tool.
MM1.6: Expand one’s knowledge of icebreaking activities and tools that one can choose for online as well as blended learning with the purpose of gaining confidence and getting to know other people in the group.
MM1.7: Know how to use basic Canva functions (fonts and palette).
MM1.8: Know how to add photos, to add stickers, add QR codes, and to add videos in Canva.
MM1.9: Be able to present Scratch and its functions to the students.
MM1.10: Familiar with a tool for creative writing to boost one’s creative thinking and its importance.
© 2024 – FaVET
Project N: 2021-1-ES01-KA220-VET-000034622